After a grueling shift, you wait at a soggy New Jersey bus stop, lost in memories of a sunny, carefree summer. Suddenly, you’re jolted back to reality by a mysterious note from “Mr. Trueman—An Actual Human!” Horror dawns: the local marsupials have embraced mercantilism!
Tag: Handouts
Tired of your choices in fast food chicken on a Sunday? Introducing the Nuggetmother!
The Dark of the Night Network’s first release, “Sunscream,” immerses players in a sci-fi threat. It includes detailed handouts such as police reports, coroner documents, and Whitmoore Chemical Company memos, ranked by information level. The materials aim to slowly reveal the threat, emphasizing a narrative rich with story notes and colorful characters.
A custom-designed handout intended to help players get immerse in their characters. It’s an invitation to an event at the Port of Ludington Maritime Museum, where a life-changing artifact from the legendary lost ship Le Griffon will be unveiled. A printable PDF of the invitation is available.
This pamphlet for “The Pizza Pervert” was originally designed to enhance player immersion in the “Last Things Last” scenario for Delta Green. It humorously offers pizza delivery, capturing players’ attention and adding realism, as even government agents need to eat. Print double-sided, flipping on the short side for best results.
The first release from the Dark of the Night Network, “Sunscream,” immerses players in 1985 Pennsauken, New Jersey. To enhance the experience, three themed newspapers have been created, reflecting the coarse language and events of the time. Each edition offers unique content designed to deepen player engagement and immersion.